Infinite Pathfinding
At some point I decided my task board should be a 'minimum viable product' board, so now I have 10 notes there that I'm ignoring while I finish getting an A* algorithm implemented in C. I had it working earlier than I thought I did: when I ran it it kept going crazy and crashing the program with corrupted memory. What I eventually realized was that I was setting the end position to the player location, which was registering as a blocked tile, so the algorithm started checking infinite other ways to access this impossible-to-land-on tile. Now that I set the end goal to getting within 1 tile of the target it works great. Other checked-off tasks include:
- Exit saving
- Quick saving
- Screenshots (to tell where you were when you saved)
I also got the Steam page mostly populated, I got an email from the review process that I need to make some tweaks to the page graphics.